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Old Jun 17, 2006, 08:54 AM // 08:54   #1
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Default why does mending suck?

i don't use mending or anything but i always see people bashin the skill and i still haven't figured out why so can someone explain it to me?
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Old Jun 17, 2006, 09:04 AM // 09:04   #2
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My thoughts...
Mending sux for me because of the shatter enchantments spell.

Also it's minus 1 regen (I think) and with my 8 points in heal I only get +3 regen with the skill. Mostly I slap it on if I am soloing mobs or going to places where I rarely take alot of damage.

In pvp it totally sux without any sort of energy renewal spells. Maybe with auspicious blow or the other spells for renew it could work. But I get by alot more with either heal breeze or the elite heal area of effect spell.
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Old Jun 17, 2006, 09:05 AM // 09:05   #3
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It's just that a lot of the new players who toss Mending onto their warriors believe that they are invincible.

To some players, that +3 health regeneration is quite beneficial to survival, seeing that they need less heals than other characters.

To other players, gradual health regeneration at the cost of 1 pip of energy regeneration is a pitiful excuse, and should never be used.

Mending itself isn't really that bad of a skill, it's just many of the players that do use them posess below-average gaming skills. PvE wise, that is. PvP is a no go no matter what. Mending will get you eaten alive.
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Old Jun 17, 2006, 09:06 AM // 09:06   #4
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strips and shatters are a huge one and many think that throwing off a Healing B. is better by far or using vigorous spirit (that I agree on), however I still use mending but ONLY for solo farming.

Another reason is that some newbish tanks think that mending is gawd and can save them if they agro everything and its mothers aunts uncles sisters brother Bob... Monks hate this more than ANYTHING! *shrugs* There are probably better reasons and quite possibly this could turn into a flame thread so be prepared to duck.
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Old Jun 17, 2006, 09:39 AM // 09:39   #5
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From an outsider's point of view (I don't use mending, nor do I bash those that use it), it's not really the skill itself that people hate. Mending has become the poster skill for W/Mo's, specifically newbie W/Mo's.

The stereotypical new player will see Mending as something that transforms their Clark Kent into Superman, and many won't hesitate to make that verbally clear, then follow suit with rushing into large amounts of enemies and killing themselves. This behaviour is usually followed by abusive comments toward other teammates, especially monks.

I would venture to say that MOST W/Mo's are NOT like that at all, but the select few that are, tend to be the loudest and most annoying. This type almost always has Mending and rely on it almost exclusively.
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Old Jun 17, 2006, 09:57 AM // 09:57   #6
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Quote:
Originally Posted by arcanemacabre
From an outsider's point of view (I don't use mending, nor do I bash those that use it), it's not really the skill itself that people hate. Mending has become the poster skill for W/Mo's, specifically newbie W/Mo's.

The stereotypical new player will see Mending as something that transforms their Clark Kent into Superman, and many won't hesitate to make that verbally clear, then follow suit with rushing into large amounts of enemies and killing themselves. This behaviour is usually followed by abusive comments toward other teammates, especially monks.

I would venture to say that MOST W/Mo's are NOT like that at all, but the select few that are, tend to be the loudest and most annoying. This type almost always has Mending and rely on it almost exclusively.
Thats one of the main reasons I will not take it to PvE groups now. Sadly my intention for having it on my bar was to relieve the stress of healing the tank from the monk, but with the opinions that players have for mending warriors most monks will exit the group pretty soon after I cast it .

But yeah, it has it's uses and can help save a team mate if you have the energy to spare but mostly I think its seen as a "sign on forehead" watch me aggro and die!
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Old Jun 17, 2006, 10:19 AM // 10:19   #7
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its not the skill, i personally think its one of the most useful skills for solo survival for warriors and is pretty good skill for monks (say 55's..). for Pve missions in factions, i think its lost its appeal as there are lots of shatter enchantment mesmers in there now, i use it pretty often on farming trips tho..

a lot of people bitch at it purely becoz of its usage in PvP, more specifically that Paladin template - its a half assed damage dealer, that relies more on not dying instead of actually killing something.. thats where all the hate comes from.. in pvp warriors are supposed to be the main killers, its really annoying and commonplace to get a healing hands + mending warrior in ur group on RA/sometimes TA that can NOT pump out any decent dmg

about 60% of the people that bitch at the skill are some ubernoobs that think they know everything and in the same time are ultra-annoying little kids with inferiority complex. i think we all know what kinda players im talking about

Last edited by fb2000; Jun 17, 2006 at 10:22 AM // 10:22..
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Old Jun 17, 2006, 04:10 PM // 16:10   #8
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I hate people quoting enchant removal as a reason for Mending's inefficiency-are prot monks usless because their spells might be removed? No, Mending is poor simply because your precious energy can be put to better use than sustaining a constant 6hp gain per second.
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Old Jun 17, 2006, 04:12 PM // 16:12   #9
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fb2000 said it all.
Spot on, 100% accurate, start to finish.
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Old Jun 17, 2006, 04:15 PM // 16:15   #10
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If you mean a Boon Prot's enchants can be removed, then yes, they can. But we still get a Divine Favor + a boon heal. Not to mention that a Monk can re-cast enchants more easily than someone with 20 natural energy and an energy regen of 2.
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Old Jun 17, 2006, 05:45 PM // 17:45   #11
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Re-casting makes no difference. If you're relying on mending as your only source of healing then shatter is the least of your problems.

A simple healing signet at 115 heal can seriously outpace mending. A chain casted Healing Signet can heal for 19.2 health per second compared to Mending's pitiful 6. Tell that to most people and they'll ramble on about casting times and interupt but it's just as vulnerable to interupt as mending is to shatter. The damage lost during healing with signet is meaningless since a 2 pip warrior with IAS can do farrrr more damage than a nub with mending. Try running IAS on a warrior with 1 pip.

The *only* use mending has is for 55ing, even on runners it's a waste.
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Old Jun 17, 2006, 05:56 PM // 17:56   #12
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It's just newbies that think mending's god's gift. For me it's what keeps me floating above 50% health during farming. I use the mending&live vicariously&bonetti's solo build. It def helps when the trolls use disrupting blow (or whatever it is that makes your skill recharge 5x slower). I need that otherwise I die.
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Old Jun 17, 2006, 06:33 PM // 18:33   #13
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I was going to say that it wasn't mending so much as the people that use it, but upon careful consideration, no. It is mending. Mending is a subpar skill for people who can't be bothered with manual health management, and it works badly. There are so many better options than mending, that using it is rediculous. It has a very limited usage for certain nitch solo PvE builds, 55s come to mind, and not much else. So when I see someone in a PvE group, usually a w/mo who was spamming "go" "go please" "go" before the mission ever launched, throwing up mending I'm thinking "Great, another winner", and when I see someone throwing it up in PvP... Don't put on mending in PvP, just don't.
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Old Jun 17, 2006, 06:44 PM // 18:44   #14
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It's an insignificant amount of healing for the great cost of 8 ranks in healing and -1 regeneration that isn't there to be wasted. As said it has a niche in PvE solo builds
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Old Jun 17, 2006, 10:24 PM // 22:24   #15
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Nah sorry, niche or not it has no use whatsoever besides 55ing and even for that it's not essential. 6 Health per second will NEVER make the difference between a winning build and a failure, even for PvE farming builds.

Calico was right on the money when he said it's for lazy people. This game generally doesn't reward you for taking the easy option. All the healing prayers skills are balanced so that they're all pretty much given balanced advantages and disadvatages. Some heal for extra but with drawbacks, some heal extra people for more energy, some are superior but are also elite but almost all have their uses. The thing with mending is that it is a royal piece of sh*t with the only advantage being that it caters for lazy nubs.

Last edited by Jestah; Jun 17, 2006 at 10:28 PM // 22:28..
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Old Jun 18, 2006, 01:19 AM // 01:19   #16
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Quote:
Originally Posted by Calico Swift
I was going to say that it wasn't mending so much as the people that use it, but upon careful consideration, no. It is mending. Mending is a subpar skill for people who can't be bothered with manual health management, and it works badly. There are so many better options than mending, that using it is rediculous. It has a very limited usage for certain nitch solo PvE builds, 55s come to mind, and not much else. So when I see someone in a PvE group, usually a w/mo who was spamming "go" "go please" "go" before the mission ever launched, throwing up mending I'm thinking "Great, another winner", and when I see someone throwing it up in PvP... Don't put on mending in PvP, just don't.
Mending's 2sec cast is useful to draw the disrupting chops from attaxes. Thats about it.
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Old Jun 18, 2006, 03:25 AM // 03:25   #17
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There are huge threads about this already.

Mending doesn't suck because it is an enchantment. It doesn't suck because it gives 6 hp per sec. It sucks because it is crap COMPARED to other skills and attributes the warrior -could- have used.

Mending often is used by warriors in general PvE. If there's a wammo out there then 90% of the time he'll use mending (I didn't make up the 90%, it really is 90%, however, the statistic is 4 months old.. I have to redo it some time..)
Because mending isn't that useful, other people who have to play alongside the menders will get pissed off.

The uselessness of the skill on a primary warrior is what pisses everyone off.

Here it comes, the raised al vs mending comparison....

Lets take 2 players. One is a dolyak tank, the other is a mending wammo.

If both are fighting a monster and this monster does 10 damage per second then..
The wammo will heal 6 hp per sec so he'll take 4 damage per sec.
The dolyak tank will prevent.. lets say.. 5 damage per sec so he'll take 4 damage too (** numbers are made up, it is very likely that a dolyak tank with WY etc.. will prevent more damage **)

So it seems that mending is superiour in this example right? Maybe it is, who knows..

Lets take the same 2 warriors and put them in a more realistic PvE environment. 1 warrior vs 10 monsters hitting him.
The mendingwarrior will take 100damage -6 = 94 damage per second.
The dolyak tank will take 100damage- damagereduction/absorb = 50 damage per second.

Who requires less healing? The raised AL tank.
Who lives the longest? The raised AL tank.
Who does the best damage? The raised al tank (no energy needed for dolyak itself, not that much needed for armor of earth, stances are low energy or adren, watch yourself is adren based and protects everyone around you. In this caxe, energy can be used for damage instead of 6hp per sec regen. THe war also doesn't need zealous so he can do a lot more damage)
Who will be a better asset to the team? The raised AL tank.
Who is more likely to be victorious? The raised AL tank.

Who takes the most damage? The mending wammo.
Who requires the most monk healing? The mending wammo.
Who is the most likely to die fast? The mending wammo.
Who does the least amount of damage? The mending wammo.

Many people know this but the wammos don't. I used mending myself back in the day. I spent 30 mins fighting an ele boss and mending kept me alive. I could solo him. The ele boss was in old ascalon.
Once I noticed that I was taking too much damage to be any good and once I noticed that the W/E just stood there killing stuff while I was relaxing on the floor, I started looking at other skills.

Mending, just like healing breeze, healing hands and other monk skills jsut don't make any sense on a primary warrior.
Think about, how does it make sense when you could use other skills?

Imo, the only skills that are kind of useful on a wammo are:
- rebirth (best PvE ressing skill in GW for warriors. Warriors don't have much energy so they don't lose that much energy when they rebirth someone)
- purge conditions (for when you have only 1 monk or no monks in the team and you might be facing a lot of conditions. Blind is the warrior's worst nightmare)
- smite hex (at 0 smiting, this removes a hex quickly in case you don't have support that removes the hex for you (unlikely))
- Succor (for when you don't use energy at all)


I type too much
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Old Jun 18, 2006, 06:25 AM // 06:25   #18
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I think it is pretty understood now that Mending is not a great W/Mo skill, and that it is a great 55 Monk solo skill. But there is something I think people are leaving out. Using Mending as a Monk in a team situation. If I'm not mistaken, which I very could be, but Mending actually causes you to drop a few notches in monster aggro. In which case you cast it on yourself, as monk, and you're rarely if at all bothered by monsters while you sit back and do your thing.

The one time I used Mending as a Monk, that's how I used it and it seemed to work nicely. Things could be different now, or maybe I'm dillusional, but there it is anyway.
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Old Jun 18, 2006, 06:35 AM // 06:35   #19
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Quote:
Originally Posted by Jestah
Nah sorry, niche or not it has no use whatsoever besides 55ing and even for that it's not essential. 6 Health per second will NEVER make the difference between a winning build and a failure, even for PvE farming builds.
No, in the case of 55ing its better than recasting breeze which costs 10 energy every 10 seconds. At 13 healing, its 8hp persecond. That heals you for one (almost 2) hit every second. It helps.
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Old Jun 18, 2006, 06:48 AM // 06:48   #20
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Not to mention it makes casting Breeze pointless (usually) when you have a single death under your belt. Which in itself is nice, IMO =P
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